Trigger events
Fires a real event at one player immediately, exactly as the random roll would â the response window, rewards and penalties are the live game config. For QA only.
Target player
saved in this browser until you change itDay / night speed-up
Visual only â changes the sky for this player; events still follow the real clock. The client picks it up on its next /players/data (relaunch or resume the app).
Save a valid player UUID above to enable the triggers.
